Main important dates

Coming soon…

General Sessions

  • Opening
  • Keynote speakers: To be announced, please stay tuned!
  • Welcome & Sponsors
  • Plenary, Web3D Consortium Town Hall
  • Closure

Submission Deadlines


Standard sessions presenting original work in 3D Web research and their applications.


Interactive posters presenting results of ongoing or recently completed work in 3D web research and applications.

Industrial Use Cases

Use cases aimed at demonstrating how 3D web technologies may be used in industrial applications.


Courses presenting introductory and advanced applications of 3D Web technologies to students and to experienced practitioners.


Workshops providing a forum for researchers and practitioners from both the Web and 3D multimedia communities, to discuss and exchange positions on current and emergent 3D web topics.

  • Workshop #1, Spatio-Temporal Digital Twins: This workshop will provide a platform for researchers to present and discuss their latest research findings, techniques, concepts, methods, and tools related to spatio-temporal digital twins. Organized by Prof. Dr. Jürgen Döllner (University of Potsdam, Hasso-Plattner-Institute), Prof. Dr. Raffaele de Amicis (Oregon State University) and Prof. Dr. Salvador Merino (University of Málaga)
  • Workshop #2, GRAPHICSVISION.AI. This workshop will be a discussion forum for and the challenges of the AI graphics and vision communities for Web3D applications. Organized by Prof. Dr. Didier Striker (DFKI,
  • Workshop #3, Building a strong interoperable Web foundation of an open Metaverse . This workshop will provide a platform for Industry, Metaverse Standards Forum (MSF), Standards development Organizations (SDO) and Browser developers to present and discuss how best to make the Metaverse fully interoperable with the WWW in order to enable new Metaverse capabilities to flourish on a strong foundation. Organized by Nicholas Polys, Virginia Tech, USA and Anita Havele, Web3D Consortium, USA.


An annual competition is dedicated to showing how the Humanoid Animation (HAnim) and Extensible 3D (X3D) graphics standards can be used for creating animated music videos.