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Papers session #1: Reality and Virtuality in Practical XR
11 November 2020 @ 8:00 AM - 9:30 AM UTC
Session chair Vince Marchetti, KShell USA. 5 papers.
Online at https://web3d.siggraph.org/archive/web3d2020/event/papers-session-1
This session includes discussions on human-to-human and human-to-system interaction, and the relationship between real and virtual worlds. In particular, participants learn about issues in practical XR such as training, manipulation, gestures, and content delivery. Speakers focus on technologies and efforts needed to solve and mitigate both real and virtual problems.
a. Creating IoT-ready XR-WebApps with Unity3D
- Philipp Fleck (Graz University of Technology)
- Dieter Schmalstieg (TU Graz)
- Clemens Arth (AR4 Gmbh)
b. Deictic Gesture Retargeting for Telepresence Avatars in Dissimilar Object and User Arrangements
- Meejin Kim, KAIST, Daejeon Korea
- Sung-Hee Lee, KAIST, Daejeon Korea
c. Visualization of Differences between Spatial Measurements and 3D Planning Data
- Andreas Dietze, Hochschule Fulda
- Paul Grimm, Hochschule Fulda
- Yvonne Jung, Hochschule Fulda
d. Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality
- Yongjae Lee, Korea University, Seoul Korea
- Gerald Kim, Korea University. Seoul Korea
e. Streamlining XR Technology into Industrial Training and Maintenance Processes
- Bruno Simões, Vicomtech
- Carles Creus López, Vicomtech
- Maria del Puy Carretero, Vicomtech
- Alvaro Guinea, Sarralle Engineering
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