Web3D 2026

Hamad Bin Khalifa University, Doha, Qatar — 13-15 October 2026

The 31st International Conference
on 3D Web Technology


Sponsored by ACM SIGGRAPH, in formal cooperation with  Web3D Consortium

A premier international annual event for the 3D Web community, that unites researchers and practitioners from multiple 3D graphics domains under one platform.

Hosted by the College of Science and Engineering at Hamad Bin Khalifa University.

Date:  October 13 – 15, 2026

Venue: Minaretein, Education City, Doha, Qatar 

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Topics and areas of interest

Metaverse & Realities
  • VR/AR/MR/XR: virtual, augmented, mixed, cross and extended realities
  • User-centered applications: usability, ergonomics, speed and responsiveness, customization of the virtual experience
  • Metaverse for training and simulation in various industries.
  • The impact of the Metaverse on speech, communication, interaction, and physical spaces.
  • Computer vision and Artificial Intelligence (AI) applications for the Metaverse.
Applications & Libraries
  • Interactive 3D web applications in any field, topic, or language
  • Novel APIs, toolkits, and frameworks for 3D web and associated application domains
  • Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
  • User experience, usability studies, and human-subjects experiments
  • Ethical issues, diversity and inclusivity issues, and social implications
Content and Publishing
  • 3D content creation (authoring) and modeling, 3D content scanning, reconstruction, compression, printing, visualization and management
  • Algorithms for shape modeling, optimization, analysis, and processing
  • Semantic Web for 3D objects and scenes
  • Visual analytics to enhance understability of large data in virtual environments
  • Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
Humans, Avatars, and Animation
  • 3D technologies for Digital humans
  • 3D technologies for Medical and Health Data
  • Motion capture for composition and streaming of behaviors and expressions
  • AI technologies for 3D processing and its various use cases
Industrial Applications
  • Digital Twins on the Web: modeling, cinematics, photorealism, simulation, etc.
  • Metaverse for training and simulation in various industries.
Transmission & Rendering
  • Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses
  • End to end systems for streaming, compression, and transmission of 3D content
  • Real-time performance issues and rendering techniques
Education and Studies
  • Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, www integration
  • Mobile 3D applications and usability studies, including navigation performance and immersion Impact.
  • Metaverse in education and its impact on learning outcomes.
  • The impact of the Metaverse on speech, communication, interaction, and physical spaces