Web3D Program

Web3D 2025 (Sept 9-10) – co-located with Digital Heritage 2025

September 8th DH and Web3D day | September 9-10 Web3D Conference.

08:3009:0009:3010:0010:3011:0011:3012:0012:3013:0013:3014:0014:3015:0015:3016:0016:3017:0017:3018:00 Mon, Sept 8thDigital Heritage 08:30 – 09:00 Registration 09:00 – 10:30 Web3D Workshop
”Increasing Accessibility Through Digital Content Standards”
10:30 – 11:00 Coffee Break 11:00 – 12:30 Web3D Tutorial
”Web3D Publishing Tools and Techniques for all domains”
12:30 – 14:00 Lunch 16:00 – 18:00 Web3D HAnim WG Meeting
”Discussion of HAnim body, face, garments, accessories, and motion standards development for the metaverse”
Tue, Sept 9thRoom 13 08:30 – 09:00 Registration 09:00 – 09:30 Welcome message 09:30 – 10:30 Keynote
Looking backwards and forwards: evolving technology and people for 3D Web
10:30 – 11:00 Coffee Break 11:00 – 12:30 Paper Session 1
Rendering and Optimization
12:30 – 14:00 Lunch 14:00 – 16:00 Paper Session 2
Digital Twin and Digital Heritage Tools
16:00 – 16:30 Coffee Break + Posters 16:30 – 18:00 Paper Session 3
XR and VR Applications
Room 14 10:30 – 11:00 Coffee Break 11:00 – 12:30 Tutorial 1
Data-driven Techniques for Immersive WebXR Exploration of Indoor Spaces from Monocular 360 Inputs
12:30 – 14:00 Lunch 14:00 – 16:00 Workshop 1
Spatial Synergies – Collaborative Standards Road Map for Sustainable Digital Futures
16:00 – 16:30 Coffee Break + Posters 16:30 – 18:00 Tutorial 2
Web3D Publishing Tools and Techniques for all domains
Wed, Sept 10thRoom 13 08:30 – 09:00 Registration 09:00 – 10:30 Paper Session 4
Immersive Applications and Techniques
10:30 – 11:00 Coffee Break 11:00 – 12:30 Paper Session 5
AI and 3D Data Management
12:30 – 14:00 Lunch 14:00 – 16:00 Workshop 2
Generative AI for 3D content
16:00 – 16:30 Coffee Break + Posters 16:30 – 17:30 Web3D Town Hall and Demonstrations 17:30 – 18:00 HAnim and 3D Content Contest 18:00 – 18:30 Paper Awards and Closing Ceremony 20:00 – 23:00 Banquet Dinner Room 14 09:00 – 10:30 Workshop 3
Building Sustainable Scenes with Web3D and IIIF 3D and WebXR
10:30 – 11:00 Coffee Break 11:00 – 12:30 Workshop 4
3D Web Interoperability for the Metaverse
12:30 – 14:00 Lunch 14:00 – 16:00 Industrial Use-Cases
3D Web technologies used in industrial applications
16:00 – 16:30 Coffee Break + Posters

Mon, Sept 8th

Digital Heritage – Room 13

08:30 – 09:00

Registration

09:00 – 10:30

Web3D WorkshopIncreasing Accessibility Through Digital Content Standards Ron Haynes and Vincent Marchetti

10:30 – 11:00

Coffee Break

11:00 – 12:30

Web3D Tutorial”Web3D Publishing Tools and Techniques for all domains” Nicholas Polys, Don Brutzman and Aaron Bergstrom

12:30 – 14:00

Lunch

16:00 – 18:00

Web3D HAnim Working Group Meeting”Discussion of HAnim body, face, garments, accessories, and motion standards development for the metaverse”

Tue, Sept 9th

Room 13

08:30 – 09:00

Registration

09:00 – 09:30

Welcome message

Anita Havele and Nicholas polys

09:30 – 10:30

10:30 – 11:00

Coffee Break

11:00 – 12:30

Paper Session 1Rendering and Optimization

12:30 – 14:00

Lunch

14:00 – 16:00

Paper Session 2 (Short Papers) – Digital Twins and Digital Heritage Tools

16:00 – 16:30

Coffee Break + Posters

16:30 – 18:00

Paper Session 3XR and VR Applications

Tue, Sept 9th

Room 14

10:30 – 11:00

Coffee Break

11:00 – 12:30

Tutorial 1 Data-driven Techniques for Immersive WebXR Exploration of Indoor Spaces from Monocular 360 Inputs

Presenters: Marco Agus, Giovanni Pintore and Enrico Gobbetti

Capturing and exploring common indoor environments, such as homes, offices, or public buildings, is essential across fields like architecture, civil engineering, urban planning, and real estate. In this context, 360◦ imagery is attracting lots of interest, since it offers a cost-effective solution for wide scene coverage in a single shot and, when viewed through Head-Mounted Displays (HMDs), it naturally supports 3D exploration via head movements. However, a single panorama remains a flat and static representation. To overcome these limitations, recent efforts in artificial intelligence (AI) have been devoted to the problem of generating editable, immersive 3D representations from a single 360◦ image.

This tutorial presents state-of-the-art techniques for AI-driven scene reconstruction, virtual styling and staging, and their integration into immersive appli- cations using WebXR, supporting stereoscopic vision and motion parallax on standard VR headsets.

12:30 – 14:00

Lunch

14:00 – 16:00

Workshop 1Spatial Synergies – Collaborative Standards Road Map for Sustainable Digital Futures

Presenters: Ronald Haynes, Athanasios Malamos, Vincent Marchetti and Muadh Al Kalbani

This Workshop provides materials and collaborative options for our interconnecting
communities – Web, 3D, IIIF, WebXR, and Digital and Cultural Heritage – to creatively discuss and
share enhanced potentials with current and emergent 3D Web standards. In the session,
attendees will acquire knowledge to trial and leverage Web3D and IIIF and other standards
for 3D visualization of digital heritage and other narratives. By the end of the session,
participants will have gained practical skills and insights to develop inclusive digital content
that meets established accessibility standards, empowering them to create experiences that
cater to a wide spectrum of users and sustainable delivery platforms. This workshop aims to
foster a culture of accessibility within organizations, ensuring that digital content is not only
compliant but also user-friendly, sustainable, and engaging for everyone.

The Web thrives on the collaborative efforts of W3C’s community and working groups, which ensure it remains an accessible and privacy-protective medium. The community’s work enables seamless interoperability across diverse devices and platforms, safeguarding users’ experiences regardless of their abilities or disabilities. This discussion delves into the contributions and current activities of Samsung Research & Development Institute UK in W3C standards across different facets of the Web Platform, highlighting the importance of consensus to develop and maintain web standards and providing an overview of the powerful WebXR Device API that enables immersive experiences over web browsers. The talk will also discuss some of the key accessibility and ethical barriers XR technologies currently face and highlight some of the current efforts by various standardization bodies to improve the accessibility of XR technologies for vulnerable user groups.

16:00 – 16:30

Coffee Break + Posters

16:30 – 18:00

Tutorial 2Web3D Publishing Tools and Techniques for all domains

Presenters: Nicholas Polys, Don Brutzman and Aaron Bergstrom

This tutorial will present introductory and advanced applications of 3D Web technologies to students and experienced practitioners in a hands-on session. Tutorial subjects will include practices, tools and workflows for authoring interactive 3D scenes in cultural heritage applications. By the end of the session, attendees will be empowered to leverage web3D technologies to bring their digital heritage projects to life, fostering a deeper connection between communities and their cultural narratives. Additionally, the tutorial will address the importance of metadata and interoperability in curating digital heritage collections, ensuring that these valuable resources remain discoverable and engaging for diverse audiences. This tutorial will launch from simple tips and tricks to advanced capabilities for creating X3D scenes and publishing.

We will explore cutting-edge platforms and software solutions, including WebGL, glTF, X3D and Blender, that enable the creation of immersive 3D environments. Participants will gain hands-on experience in modeling, rendering, and publishing 3D artifacts, alongside best practices for optimizing user experience across various devices. We will present tools, work flows, pipelines and some examples.

We will cover Blender as a development engine as it’s a free, open-source 3D creation tool for modeling, animation, rendering. In addition, Blender exports to glTF and integrates with game engines. Exporting digital heritage content from Blender to glTF involves a well-defined workflow to ensure accurate geometry, textures, and metadata preservation. X3D can be used to add visual annotation to glTF assets, provide powerful navigation and exploration aids, and combine  assets from multiple sources in a single scene. 

Attendees will also be presented with a demonstration on how to use RawKee Python Edition [1] to export X3D content from Autodesk Maya. RawKee is a new open-source plugin for Autodesk Maya that allows content authors with established content development pipelines to export animated 3D avatars to the X3D format based on the H-Anim Specification [2].

Four presentations make up this tutorial:

  1. X3D Introduction, its Ecosystem and Applications.
  2. WebGL and glTF
  3. Blender 
  4. RawKee

Wed, Sept 10th

Room 13

08:30 – 09:00

Registration

09:00 – 10:30

Paper Session 4Immersive Applications and Techniques

10:30 – 11:00

Coffee Break

11:00 – 12:30

Paper Session 5AI and 3D Data Management

12:30 – 14:00

Lunch

14:00 – 16:00

Workshop 2Generative AI for 3D content

Coordinators: Nicholas Polys, Athanasios Malamos and Aaron Bergstrom

This workshop on Generative AI for 3D content aims to explore, develop, and promote the interaction of artificial intelligence technologies within interactive 3D content and services on the Web. The workshop will focus on enhancing 3D graphics, improving user experiences, and driving innovation across various industries through the application of AI. We welcome presenters and participants:

  • To identify and document best practices for the application of AI in Web3D.
  • To develop guidelines and standards for integrating AI algorithms with Web3D technologies.
  • To facilitate collaboration and knowledge sharing among members and external stakeholders.
  • To promote research and development of AI-driven tools that enhance 3D graphics and applications.
  • To address challenges and ethical considerations in the use of AI within the Web3D context.

16:00 – 16:30

Coffee Break + Posters

16:30 – 17:30

Web3D Town Hall – 30 Year legacy of Web 3D Graphics , Lighting Talks & Demonstrations

Anita Havele and Nicholas Polys

Use this submission form for Lightning Talks/Demos on Wednesday, 10 Sep 2025

17:30 – 18:00

HAnim and Web3D Tools Contest

18:00 – 18:30

Paper Awards and Closing Ceremony

20:00 – 23:00

Banquet Dinner

CHIOSTRO DI SAN FRANCESCO PIAZZA SAN FRANCESCO, 7

Wed, Sept 10th

Room 14

09:00 – 10:30

Workshop 3Building Sustainable Scenes with Web3D and IIIF 3D and WebXR

Coordinators: Ronald Haynes, Glen Robson, Vincent Marchetti and Muadh Al Kalbani

This Workshop explores options for the interoperability and sustainability potential of 3D scenes, their component elements, and the expanding XR capabilities enabling creative mixing of virtual and physical worlds.  Drawing on and experimenting with existing and emergent technical standards and examples from Web3D, IIIF 3D, and WebXR, participants will experience some of the advances and advantages of the effort to move from common stand-alone 3D scenarios to more shareable scenes and ‘digital dioramas‘ which can be created with the benefit of open Web technologies and growing standardization, including adaptation of the W3C Web Annotation Data Model for longer-term documentation and more sustainable storytelling for 3D scenes.

In this session, participants will make use of practical skills and shared insights for developing strategies for sharing 3D resources and scenes, considering options and requirements for persistence and identity, metaverse and spatial computing developments, and sharing artifacts and resources across complementary collections and delivery platforms.  This workshop aims to foster and support a culture of inclusion and collaboration across organizations, ensuring that digital content is sustainable and available for present and future generations.

In addition, the WebXR Device API is a powerful tool to deliver immersive experiences within web browsers.  While support for WebXR has significantly risen over the past few years, use of WebXR in technical research studies is still somewhat limited in comparison to native development.  Join the Web Standards Team at Samsung Research & Development Institute UK, and guest speakers in this session to learn more about W3C Standards, the WebXR Device API and the tools that can be used to start developing with WebXR today, particularly for research studies and projects.  This session also presents a great opportunity to gain practical skills to leverage current and emergent W3C standards to develop more inclusive XR experiences over the web, and learn how to get involved in W3C standardization activities.

Areas covered in this workshop:

  • X3D ecosystem and applications
  • glTF and other complementary file formats
  • Principles of sustainable Web 3D scene design
  • Application options of the IIIF 3D specification
  • Interoperability and long-term preservation of 3D assets
  • WebXR, W3C standards, and use in research projects

10:30 – 11:00

Coffee Break

11:00 – 12:30

Workshop 43D Web Interoperability for the Metaverse

Coordinators: Johannes Behr and Nicholas Polys

This workshop will discuss the progress and directions of the 3D Web Interoperability Domain Group from the Metaverse Standards Forum. Web of Worlds – This project to link virtual worlds highlights a compelling analogy between the World Wide Web—a unified system of URL-addressable, interconnected interactive experiences—and what we envision as a cohesive metaverse platform. This envisioned platform comprises numerous addressable and interconnected spatial experiences, or virtual worlds, collectively forming what we call the “Web of Worlds.” Just as websites create a networked digital ecosystem, these spatial-first experiences would interconnect to create a seamless virtual world.

12:30 – 14:00

Lunch

14:00 – 16:00

Industrial Use-Cases3D Web technologies used in industrial applications

16:00 – 16:30

Coffee Break + Posters