Web3D 2026

Doha, Qatar — 13-15 October 2026

The 31st International Conference
on 3D Web Technology


Sponsored by ACM SIGGRAPH in formal cooperation with  Web3D Consortium

A premier international annual event for the 3D Web community, that unites researches and practitioners from multiple 3D graphics domains under one platform.

Hosted by Hamad Bin Khalifa University – Doha, Qatar

From 13 – 15 October 2026

Venue: Qatar Foundation, Hamad Bin Khalifa University, Al-Minaretein Building in Doha, Qatar 

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Topics and areas of interest

Metaverse & Realities
  • VR/AR/MR/XR: virtual, augmented, mixed, cross and extended realities
  • User-centered applications: usability, ergonomics, speed and responsiveness, customization of the virtual experience
  • Metaverse for training and simulation in various industries.
  • The impact of the Metaverse on speech, communication, interaction, and physical spaces.
  • Computer vision and Artificial Intelligence (AI) applications for the Metaverse.
Applications & Libraries
  • Interactive 3D web applications in any field, topic, or language
  • Novel APIs, toolkits, and frameworks for 3D web and associated application domains
  • Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
  • User experience, usability studies, and human-subjects experiments
  • Ethical issues, diversity and inclusivity issues, and social implications
Content and Publishing
  • 3D content creation (authoring) and modeling, 3D content scanning, reconstruction, compression, printing, visualization and management
  • Algorithms for shape modeling, optimization, analysis, and processing
  • Semantic Web for 3D objects and scenes
  • Visual analytics to enhance understability of large data in virtual environments
  • Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
Humans, Avatars, and Animation
  • 3D technologies for Digital humans
  • 3D technologies for Medical and Health Data
  • Motion capture for composition and streaming of behaviors and expressions
  • AI technologies for 3D processing and its various use cases
Industrial Applications
  • Digital Twins on the Web: modeling, cinematics, photorealism, simulation, etc.
  • Metaverse for training and simulation in various industries.
Transmission & Rendering
  • Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses
  • End to end systems for streaming, compression, and transmission of 3D content
  • Real-time performance issues and rendering techniques
Education and Studies
  • Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, www integration
  • Mobile 3D applications and usability studies, including navigation performance and immersion Impact.
  • Metaverse in education and its impact on learning outcomes.
  • The impact of the Metaverse on speech, communication, interaction, and physical spaces