
Web3D 2026
Doha, Qatar — 13-15 October 2026
The 31st International Conference
on 3D Web Technology
Sponsored by ACM SIGGRAPH in formal cooperation with Web3D Consortium
A premier international annual event for the 3D Web community, that unites researches and practitioners from multiple 3D graphics domains under one platform.
Hosted by Hamad Bin Khalifa University – Doha, Qatar
From 13 – 15 October 2026
Venue: Qatar Foundation, Hamad Bin Khalifa University, Al-Minaretein Building in Doha, Qatar
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Topics and areas of interest
Metaverse & Realities
- VR/AR/MR/XR: virtual, augmented, mixed, cross and extended realities
- User-centered applications: usability, ergonomics, speed and responsiveness, customization of the virtual experience
- Metaverse for training and simulation in various industries.
- The impact of the Metaverse on speech, communication, interaction, and physical spaces.
- Computer vision and Artificial Intelligence (AI) applications for the Metaverse.
Applications & Libraries
- Interactive 3D web applications in any field, topic, or language
- Novel APIs, toolkits, and frameworks for 3D web and associated application domains
- Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
- User experience, usability studies, and human-subjects experiments
- Ethical issues, diversity and inclusivity issues, and social implications
Content and Publishing
- 3D content creation (authoring) and modeling, 3D content scanning, reconstruction, compression, printing, visualization and management
- Algorithms for shape modeling, optimization, analysis, and processing
- Semantic Web for 3D objects and scenes
- Visual analytics to enhance understability of large data in virtual environments
- Multi-modal 3D interaction paradigms, including spatial UI, gesture and voice
Humans, Avatars, and Animation
- 3D technologies for Digital humans
- 3D technologies for Medical and Health Data
- Motion capture for composition and streaming of behaviors and expressions
- AI technologies for 3D processing and its various use cases
Industrial Applications
- Digital Twins on the Web: modeling, cinematics, photorealism, simulation, etc.
- Metaverse for training and simulation in various industries.
Transmission & Rendering
- Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses
- End to end systems for streaming, compression, and transmission of 3D content
- Real-time performance issues and rendering techniques
Education and Studies
- Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, www integration
- Mobile 3D applications and usability studies, including navigation performance and immersion Impact.
- Metaverse in education and its impact on learning outcomes.
- The impact of the Metaverse on speech, communication, interaction, and physical spaces


