Papers session #5, Big, Small, Broad, Deep and Close
System Architecture for Supporting Multiple Live Actors in Web3D Virtual Conference
Abstract. For live actors to perform as 3D models with seamless computer graphic computing, the methodology of constructing a cleaned and smooth model in real time and the design of the system architecture to support the streaming multi-model live actors are a huge challenge to be made. With the technique of semantic image segmentation applied for generating the entire human body, the 3D model needed to be built up with a segmented image as a texture. Moreover, to enable the live actor virtually intractable with others, the approach of producing the multi-actor models is required for the telecommuting system. Therefore, by the combination of the concepts above, the system with multiple live actors can be created in the purpose of making a live group conference in virtual reality with an immersive experience.