• Menu
  • Skip to right header navigation
  • Skip to main content
  • Skip to footer

Web3D Seoul 2020 Online

Web3D 2020 Conference

  • Conference
    • ACM Digital Library, Web3D
    • Calendar At-a-Glance
    • Committee
    • Conference Poster
    • Demonstrations
    • Welcome
    • Welcome (in Korean)
  • Program
  • About
    • ACM SIGGRAPH
    • ACM SIGGRAPH ASIA 2020
    • History
    • Previous Web3D Conferences
    • Special Thanks
    • Sponsorship
    • Twitter @Web3D2020
    • YouTube Web3D Conference
    • Web3D Consortium
  • Conference
    • ACM Digital Library, Web3D
    • Calendar At-a-Glance
    • Committee
    • Conference Poster
    • Demonstrations
    • Welcome
    • Welcome (in Korean)
  • Program
  • About
    • ACM SIGGRAPH
    • ACM SIGGRAPH ASIA 2020
    • History
    • Previous Web3D Conferences
    • Special Thanks
    • Sponsorship
    • Twitter @Web3D2020
    • YouTube Web3D Conference
    • Web3D Consortium

Papers session #4, Extending Web3D/VR/XR in Content and Effects

Extending X3D Realism with Audio Graphs, Acoustic Properties and 3D Spatial Sound

Authors
  • Efi Lakka University of South Wales
  • Don Brutzman Naval Postgraduate School (NPS)
  • Richard Puk Intelligraphics Inc.
  • Athanasios Malamos Hellenic Mediterranean University, Crete

Keywords
Spatial sound, X3D, 3D sound, 3D scene, 3D modeling, auralization, acoustic properties, virtual environments, W3C Web Audio API

Abstract. A fundamental requirement for both realistic modeling and immersive presence is spatial audio, correctly rendering the presentation of each object with aural characteristics. Auditory attributes involve perceived directions, distances, and the propagation paths from complex sound sources to each listener in a potentially complex 3D scene. Many long-running efforts in both hardware and software have improved the ability to aurally render high-fidelity spatialized sound in real time. Motivated by current progress, this work proposes integrating acoustic properties associated with geometric shapes together with 3D spatial sound in the X3D Graphics standard. This combination is possible by exploiting the structure and functionality of Web Audio API, an effective framework for processing and synthesizing audio in Web applications. The paper describes design patterns and initial implement work for this spatial composition of audio graphs and scene graphs. Both specifications are device neutral, without dependencies on specific platforms or audio hardware. Examples for evaluation lead to useful conclusions and areas for future model development.

  • Paper
  • Slideset
  • Tutorial
< prev
next >

Footer

  • Live!
  • Program
  • Registration
  • Time Zone Calculator
  • Contact Us

 

Search

Connect With Us

  • Facebook
  • Twitter
  • YouTube

©2020 WEB3D Conference, all rights reserved.
Web3D Conference is sponsored by ACM SIGGRAPH in co-operation with Web3D Consortium