Tutorial #1, WXR Remote Cooperation
Author
- Byounghyun Yoo, Korea Institute of Science and Technology (KIST), Seoul Korea
- Yongjae Lee, Korea Institute of Science and Technology (KIST), Seoul Korea
- Changhyun Moon, Binary Games, Seoul Korea
Keywords. XR, WebXR, remote collaboration, Web service, webizing
Abstract. WXR is a web service and tools that drive multi-head joint sessions for remote collaboration based on WebXR technology.
In this tutorial, we share our lessons learned to use VR and AR simultaneously in a single XR system to make remote collaboration more immersive and interactive in the Web environment.
TODO
- Display Featured Image
- Link to Presentation Slideset, or
- Link to Poster on ACM Digital Library (when available)
- Link to Presentation and Demo Videos (if any)
- Link to Representative 3D (if any)
- Link to references and other assets (if any)
Covered subjects
- Features of the WXR platform
- Features of the WXR service and tool
- How to author a scene in a desktop environment that uses a keyboard and mouse
- Store and protect assets in server-built CMS
- How to interact with a scene in a VR environment
- How to interact with a scene in an AR environment
- The mechanism by which the contents of the session are synchronized
Learning objectives
- Understand the user experience that can be provided by utilizing VR and AR simultaneously in one system
- Understand how AR and VR are logically present in the same coordinate space
- Understand how to create a workspace and write content using the WXR platform
Topic of interest
- Advantages compared to other AR-based remote collaboration services
- To perform coordinate transformation between AR and VR by utilizing two different types of image markers