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  • Announce
  • Calendar of Events
  • Conference
    • ACM Digital Library, Web3D
    • Calendar At-a-Glance
    • Committee
    • Conference Poster
    • Demonstrations
    • Gather.town
    • Publication Guidelines for 2D/3D/Audio/Video
    • Student Volunteers
    • Web3D 2021 Conference
    • Welcome
    • Welcome (in Korean)
  • Program
  • Registration
  • Submissions
    • Demonstrations
    • EasyChair Web3D 2020
    • HAnim Competition Submissions
    • Standards Sessions
    • Important Dates
    • Tutorials
    • Workshops
    • Industrial Use Cases
    • Papers
    • Posters
  • About
    • ACM SIGGRAPH
    • ACM SIGGRAPH ASIA 2020
    • Contact Us
    • Guidance and References
    • History
    • Previous Web3D Conferences
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    • Sponsorship
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Recent Advances in Virtual Avatar Technology

Workshop #2, Virtual Avatars

Organizer

  • Sung-Hee Lee, KAIST, Korea

Keywords. Virtual avatar, VR/AR, Computer animation

Abstract. Virtual avatars serve as a medium that allows the user to experience the virtual world and to communicate with other users. Thus, it is widely used for the applications including computer game, movie, mixed reality (MR) applications, and telepresence. The quality of the shape and movement of virtual avatar is an important factor in the quality of these applications. In addition, intuitive controllability of avatar is critical for delivering the user’s intention to the computer system and the other user. The techniques for modeling and animating virtual avatar is advancing rapidly along with the progress of computer graphics, computer vision, and machine learning technologies. This workshop introduces diverse aspects of recent advances in virtual avatar-related technologies.

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