Tutorial #6, Humanoid Animation (HAnim) v2
Authors
- Don Brutzman, Naval Postgraduate School (NPS), Monterey California USA
- Joe D. Williams, Invited Expert, HAnim Working Group, Santa Rosa California USA
- William Glascoe, Cochair HAnim Working Group, Somewhere Near The Beltway
- Myeong Won Lee, Cochair HAnim Working Group and Suwon University, Suwon Korea
Keywords. Humanoid Animation, HAnim, X3D, X3D4, motion animation, medical records

Abstract. The new Humanoid Animation (HAnim) Version 2 International Standard provides advanced motion animation and full-fidelity human skeleton representations, now implemented in X3D4 with further opportunities emerging for modeling facial expressions and internal organs.
The Humanoid Animation (HAnim) International Standard (IS) is an abstract representation for modeling the skeleton and skin of 3D human figures. HAnim describes a standard representation of humanoids that allows creation of human figures that can be interoperably animated, using behavior scripts or motion animation data created by a variety of modeling tools. The new HAnim Version 2 includes anatomically correct hands and feet at four Levels of Articulation (LOA) for sharable motion animation. Validation tools are thorough and example models are steadily growing. Much applied work is now active and possible using existing HAnim2/X3D4 standards, so multiple opportunities for participant engagement also presented.
TODO
- Display Featured Image
- Link to Presentation Slideset, or
- Link to Poster on ACM Digital Library (when available)
- Link to Presentation and Demo Videos (if any)
- Link to Representative 3D (if any)
- Link to references and other assets (if any)