Key Factors for Reducing Motion Sickness in 360-degree Virtual Reality Scene
Abstract. With the advent of HMD devices, rendering of 3D images has been generalized. 360-degree virtual reality scenes are widely used as 3D images. Motion sickness occurs when these images are viewed in a web environment through a HMD (Head Mounted Display) device. In this paper, we propose three key factors that can reduce motion sickness when creating a 360-degree virtual reality scene. Interpupillary distance, frame per second and tile-based rendering are suggested as key factors in this paper. The experimental result showed that these three factors played a very important role.