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Papers session #1: Reality and Virtuality in Practical XR

11 November 2020 @ 8:00 AM - 9:30 AM UTC

Session chair Vince Marchetti, KShell USA.  5 papers.

Online at

This session includes discussions on human-to-human and human-to-system interaction, and the relationship between real and virtual worlds. In particular, participants learn about issues in practical XR such as training, manipulation, gestures, and content delivery.  Speakers focus on technologies and efforts needed to solve and mitigate both real and virtual problems.

a. Creating IoT-ready XR-WebApps with Unity3D

b. Deictic Gesture Retargeting for Telepresence Avatars in Dissimilar Object and User Arrangements

c. Visualization of Differences between Spatial Measurements and 3D Planning Data

d. Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality

e. Streamlining XR Technology into Industrial Training and Maintenance Processes


11 November 2020
8:00 AM - 9:30 AM UTC
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Vince Marchetti
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