• Menu
  • Skip to right header navigation
  • Skip to main content
  • Skip to footer

Web3D Seoul 2020 Online

Web3D 2020 Conference

  • Announce
  • Calendar of Events
  • Conference
    • ACM Digital Library, Web3D
    • Calendar At-a-Glance
    • Committee
    • Conference Poster
    • Demonstrations
    • Gather.town
    • Publication Guidelines for 2D/3D/Audio/Video
    • Student Volunteers
    • Web3D 2021 Conference
    • Welcome
    • Welcome (in Korean)
  • Program
  • Registration
  • Submissions
    • Demonstrations
    • EasyChair Web3D 2020
    • HAnim Competition Submissions
    • Standards Sessions
    • Important Dates
    • Tutorials
    • Workshops
    • Industrial Use Cases
    • Papers
    • Posters
  • About
    • ACM SIGGRAPH
    • ACM SIGGRAPH ASIA 2020
    • Contact Us
    • Guidance and References
    • History
    • Previous Web3D Conferences
    • Special Thanks
    • Sponsorship
    • Twitter @Web3D2020
    • YouTube Web3D Conference
    • Web3D Consortium
  • Announce
  • Calendar of Events
  • Conference
    • ACM Digital Library, Web3D
    • Calendar At-a-Glance
    • Committee
    • Conference Poster
    • Demonstrations
    • Gather.town
    • Publication Guidelines for 2D/3D/Audio/Video
    • Student Volunteers
    • Web3D 2021 Conference
    • Welcome
    • Welcome (in Korean)
  • Program
  • Registration
  • Submissions
    • Demonstrations
    • EasyChair Web3D 2020
    • HAnim Competition Submissions
    • Standards Sessions
    • Important Dates
    • Tutorials
    • Workshops
    • Industrial Use Cases
    • Papers
    • Posters
  • About
    • ACM SIGGRAPH
    • ACM SIGGRAPH ASIA 2020
    • Contact Us
    • Guidance and References
    • History
    • Previous Web3D Conferences
    • Special Thanks
    • Sponsorship
    • Twitter @Web3D2020
    • YouTube Web3D Conference
    • Web3D Consortium

Papers session #1, Reality and Virtuality in Practical XR

Creating IoT-ready XR-WebApps with Unity3D

Authors
  • Philipp Fleck Graz University of Technology
  • Dieter Schmalstieg TU Graz
  • Clemens Arth AR4 Gmbh

Keywords
XR, IoT, 3D Engines, Web browser, Web app

Abstract. The rise of IoT-ready devices is supported through well-established web concepts for communication and analytics, but interaction yet remains in the world of web browsers and screen-based 2D interaction during times of tablet and smartphone popularity. Transforming IoT interaction concepts into 3D for future exploitation with head-worn XR devices is a difficult task due to the lack of support and continued disengagement of game engines used in XR development. In this work, we present an approach to overcome this limitation, tightly including web technology into a 3D game engine. Our work leverages the versatility of web concepts to create immersive and scalable web applications in XR, without the need for deep-tech know-how about XR concepts or tiring customization work. We describe the methodology and tools in detail and provide some exemplary XR applications.

  • Paper
  • Slideset
< prev
next >

Footer

  • Live!
  • Program
  • Registration
  • Time Zone Calculator
  • Contact Us

 

Connect With Us

  • Facebook
  • Twitter
  • YouTube

©2020 WEB3D Conference, all rights reserved.
Web3D Conference is sponsored by ACM SIGGRAPH in co-operation with Web3D Consortium