Web3D 2023

9-11 October 2023

Vicomtech

San Sebastian, Spain

In-person

and Online

Conference organizers

Conference Sponsors

CALL FOR PAPERS

The 28th International Conference on 3D Web Technology

Will address an extensive range of research, development, and practices related to several 3D application domains including the metaverse. The accepted papers and poster summaries will be published in the Web3D 2023 Conference Proceedings, available in the ACM Digital Library.

AREAS OF INTEREST

METAVERSE

Use the following topic areas as a sample reference rather than a limitation. We welcome all topics related to Web/mobile 3D content creation, immersive realities, 3D compression, publishing technology, tools, and related studies.

VR / AR / MR / XR

Virtual, augmented, mixed, cross and extended realities. Novel APIs, toolkits, and frameworks for 3D web.

3D Content

Content creation and modeling, 3D content scanning, reconstruction, compression, printing, visualization.

Metaverse

Cloud-based rendering, services, interoperability for large-scale models, animations, virtual worlds and metaverses.

Keynote Speakers

Marius Preda

Institut MINES-Télécom, Paris

Compression factors for realistic 3D graphics

 

Marius Preda received the degree in engineering from the University POLITEHNICA of Bucharest Bucharest, Romania, in 1998, the Ph.D. degree in mathematics and computer science from University Paris V, Paris, France, in 2002, and the eMBA degree from the IMT Business School, Paris, in 2015.

He is currently Associate Professor with the Institut MINES-Télécom, Paris, and also the Convenor of the MPEG 3D Graphics and Haptics Working Group of ISO. He contributed to several international standards with technologies in the fields of 3-D graphics coding, virtual worlds, and augmented reality.

François Daoust

W3C

W3C and immersive 3D worlds in Web browsers – Evolutions of the Web platform

François Daoust is Web application and TV specialist at World Wide Web Consortium (W3C). His responsibilities at W3C include actions such as confront theory and practice in international settings and follow the evolution of the Open Web platform into a full-fledged development platform, in particular its integration on all sorts of connected objects (e.g. Web3D, mobile, TV). He is involved in Web architecture, Mobile Web, Software Development, and Standardization activities.

W3D collaborates closely with the Web3D community in the definition and promotion of standards related to the inclusion of 3D content in the Web W3C standards define an Open Web Platform for application development that has the unprecedented potential to enable developers to build rich interactive experiences, powered by vast data stores, that are available on any device. Although the boundaries of the platform continue to evolve, industry leaders speak nearly in unison about how HTML5 will be the cornerstone for this platform. But the full strength of the platform relies on many more technologies that W3C and its partners are creating, including CSS, SVG, WOFF, the Semantic Web stack, XML, and a variety of APIs.

W3C develops these technical specifications and guidelines through a process designed to maximize consensusabout the content of a technical report, to ensure high technical and editorial quality, and to earn endorsement by W3C and the broader community.

Mel Slater

Universitat de Barcelona

Multi-person shared virtual environments, and implications for the metaverse

Mel Slater is a Distinguished Investigator at the University of Barcelona in the Institute of Neurosciences, and co-Director of the Event Lab (Experimental Virtual Environments for Neuroscience and Technology). He was previously Professor of Virtual Environments at University College London in the Department of Computer Science. He held a European Research Council Advanced Grant TRAVERSE 2009-2015 and has now a second Advanced Grant MoTIVE 2018-2023. He is a Research Award Winner of the Alexander von Humboldt Foundation in 2021, and was elected to the IEEE VGTC Virtual Reality Academy in 2022. He is Field Editor of Frontiers in Virtual Reality, and Chief Editor of the Human Behaviour in Virtual Reality section. His publications can be seen on publicationslist.org/melslater.

He currently coordinates the European Metaverse Research Network.

Organization Committee

Jorge Posada

Vicomtech

General Chair

Aitor Moreno

Vicomtech

Program Chair

Alberto Jaspe

Program Co-Chair

Imanol Muñoz-Pandiella

UPC

Program Co-Chair

Didier Stricker

Workshop Co-Chair

Christophe Mouton

EDF

Industrial Liaison Chair

Ayat Mohammed

Virginia Tech

Tutorials Chair

Ane Elizalde

Vicomtech

Web Chair

Steering Committee

Donald Brutzman

NPS

“The Web3D Conference provides incredible opportunities for influence and impact. The past quarter-century has seen over a quarter-million paper downloads from the ACM Digital Library. Our next challenge: archival 3D model publication for viewing, printing and sharing.”

Nicholas Polys

Virginia Tech

“Learn from others, tell a new story, and invigorate your career… by making all interactive 3D graphics techniques available to everyone everywhere on the Web.”

Anita Havele

Web3D

Web3D Conferences have been an annual event since 1995. Sharing challenges and achievements in research and industry, for a steady growth in capabilities for 3D graphics on the World Wide Web. This year the conference will address issues in making the Metaverse open and interoperable, and providing a vision for its sustainability this time around.”

Dieter W. Fellner

Fraunhofer Institute

Neil Trevett

NVIDIA

Connect with us

General information: info-web3D@tisasa.es

Registration issues: registration-web3d@tisasa.es

(+34) 943 43 41 37